Sexy Anushka – No.1 Actress Of Telugu Industry

Anushka is a Kollywood and Tollywood actress. She debuted in a Tamil film which was a success named ‘super’ by Nagarjuna, and R. Madhavan in the main lead.

Anushka shetty, her real name is Maha Lakshmi. She did her schooling and college from Bangalore. She was born in Mangalore city, and her mother tongue is Tulu. She did her graduation in Computer applications, which is also known as BCA. She was never interested in getting into the software industry, and as an alternative wanted to get into the fitness world. She became an instructor for Yoga. Puri Jagannadh happened to see her, and this is how Anushka was selected for Super.

Sexy Anushka who has a figure to die for, her image among the audiences has been a favorite and desired target for rumormongers. She has always been over flooded with gossip and rumors. Lately, it has been reported that sexy Anushka is in romance with an upcoming young hero. This news has been reported in the leading newspapers and also at numerous websites.

Anushka shetty’s Tamil debut film named ‘Rendu’ did not get a satisfactory response at the box office, but her glamorous, hot and sexy appearance in the two sequenced songs perfectly fascinated the glam adorers. However, her brilliant performance in the Tamil dubbed version of film named ‘Arundhathi’, earned her countless fans, which were from every lifestyles. People predicted that after the release of Singam, Siruthai and Vettaikaran, she would become the number 1 film actress in the Tamil industry.

It is not at all easy and simple to meet up the expectations and prospects of oneself and the audience, but the sizzling, glamorous, hot, glamorous, and sexy Anushka got her loyal and loving fans all twisted around her little fingers. Whereas she is consistently providing a sizzling performance for her fans, she also has thrown few surprising and shocking acts in meaty roles. Showing her acting competence and prowess in the film named ‘Arundhathi’, she did an extremely stunning and thriving role in a Telugu film named ‘Billa’. In her upcoming Telugu film named ‘Vedam’, she is portraying a role of a prostitute. This film has Manchu Manoj and Allu Arjun in the leading roles.

This news has been spread all over the Internet and especially over a Tamil website that Anushka is now always seen in the studios holding a cigarette in her hand and smoke coming out of her mouth. She has actually become a chain smoker as she keeps on lighting one cigarette after another. ‘Why’ has been asked several times from her and in response she is using this smoking approach to trim her body. It is just too clear that if we keep on smoking, we will not feel hunger and desire of appetite and feeling hungry makes a person eat more and more end up being obsessed. She added that smoking is in reality a trick to avoid this.

Her fans are not able to believe this statement as she is a yoga instructor and she can maintain her body perfectly through yoga, and if she is smoking than she cannot do Pranayama and yoga.

China Auto Parts Industry 1h11 – Overview,trends,analysis,outlook And Swot

Emerging Markets Direct released their latest China Auto Parts Industry Report 1H11 . China overtook the US as the worlds largest automotive market in 2009. The Chinese market was expected to grow by 24% to 17 million vehicles in 2010. Boosted by the overall development of the automotive industry, the auto parts industry has been experiencing rapid growth and changes in the past few years. Ever since Chinas accession into the WTO, foreign auto giants have flocked to China to secure the market share.

ASEAN, and other Asia-Pac countries together take up Chinas largest components. In the first quarter of 2010, it went up to USD1.8 billion, which constituted 30% of total exports. North America continues to hold the top ranking for brakes,tires and other mechanical parts which generated around one-forth of the aggregate sales in the first three months of 2010. While EU was the second largest market for brakes and electronic parts, just behind North America and Asia-Pac.

For the period between 2002 to 2008, auto parts manufacturers registered an annual growth of 20% per annum, while the total value output of auto parts reached RMB1.2 trillion, up 26.7% from 2008. The strong growth in the industry has attracted a pool of companies to join the arcade and has resulted in foreign companies accounting for seven out of the ten biggest component companies operating in China . The manufacturers sprout out in almost every part of the country and widely dispersed.

The government encouraged the overall growth of the automotive sector and laid out the Automotive Industry Development Policy and 11th Five-Year Plan, targeted to consolidate the auto parts companies and boost up the industry to international standard. Our analyst thinks that parts productions in China are still lagging behind the development of vehicle production, with weak R&D skills in terms of new technologies development and production systems management. Greater initiative is required to promote mergers and acquisitions, as a solution for large component groups to reach out and upgrade the product and managerial skills.

What are the challenges facing the industry? How about the outlook? Want to get hold of the policy put forward by the government? What are the trade conditions for different auto parts?

The answers are here in our latest in our latest number. Complete with full analysis (SWOT analysis) of key industry players of China Auto Parts Industry including:
– Weifu High-Technology Co., Ltd
– Weichai Power Co., Ltd
– WanXiang QianChao Co., Ltd
– FuYao Glass Group Industries Co., Ltd
– Ningbo Huaxiang Electronic Co., Ltd

Profit now from our China Auto Parts Industry Report:
http://www.emergingmarketsdirect.com/products/China-Auto-Parts-Industry.html

Table of Content
1. Industry Profile
1.1 China Economic Overview
1.2 Asia Pacific Automotive Industry Overview
1.3 China Automotive Industry Overview
1.4 China Auto Parts Industry Overview
1.5 Production
1.6 Foreign Trade
2. Market Trends and Outlook
2.1 Industry Structure
2.2 Market Trends
2.3 Policy Developments
2.4 Challenges
2.5 Outlook
3. Leading Players and Comparative Matrix
3.1 Leading Players
3.1.1 Weifu High-Technology Co., Ltd
3.1.2 Weichai Power Co., Ltd
3.1.3 WanXiang QianChao Co., Ltd
3.1.4 FuYao Glass Group Industries Co., Ltd
3.1.5 Ningbo Huaxiang Electronic Co., Ltd
3.2 Comparative Matrix
3.3 SWOT Analysis

4. Tables and Charts
Table 1: Vehicle Production by Type in China 2006-2010
Table 2: Export of Auto Components January December 2010
Table 3: Imports of Auto Components January December 2010
Table 4: WFHT Main Operations by Products
Table 5: WFHT Main Operations and Market Share
Table 6: Weichai Revenue and Cost by Product (RMB millions) 2008 and 2009
Table 7: WXQC Revenue Income and Cost 2008-2009
Table 8: Fuyao Revenue and Cost by Products
Table 9: NBHX Sales Analysis 2005-2009
Table 10: Financial Highlights of Leading Players 1H2010
Chart 1: China GDP Growth 2001-2010
Chart 2: China Consumer Price Index 2010 (January-December)
Chart 3: Production Figures for Selected Countries (units)
Chart 4: Chinas Vehicle Production (‘000 units) 2005-9M10
Chart 5: Trade of Electric Control Fuel 2004-November 2010
Chart 6: Trade of Car Bodies 2004-November2010
Chart 7: Trade of Lap Belts 2004-November2010
Chart 8: Trade of Air Bags 2004-November2010
Chart 9: Trade of Gear Boxes 2004-November2010
Chart 10: Trade of Clutches 2004-November2010
Chart 11: Trade of Dampers2004-November2010
Chart 12: Key Automotive Producing Locations in China
Chart 13: China’s Leading Auto Part Makers
Chart 14: WFHT Historic PE Band
Chart 15: WFHT Historic PB Band
Chart 16: Weichai Historic Basic EPS 2005-1H10
Chart 17: Automobile Glass Production Cost Structure

Career and Tourism Opportunities in the Sports Industry

Recent trends in public interest towards sports has catalyzed new career opportunities in the sports industry, and this trend will also predictably grow. This trend can be thought of as a sign of our times. Families, teams, and individuals are on the move with different motives: some are in for the competition; others seek interaction with like-minded travelers, while others are lured as spectators. This trend may be due to the proliferation of sport supplies in the market which has helped greatly in sports development, and it has brought about the demand for a new team of professionals that will cater solely to the needs both of sports as an industry and as a novel area of tourism.

Tourism-wise, the sports industry have opened an opportunity for hospitality practitioners that are adept with the latest trends in sports that will be of interest to travelers. While practicing their profession as hospitality managers, these professionals suddenly found it that their being abreast with the latest in sports trends have put them in a position that enables them to better interact with their sports-minded clientele.

On the other hand, as an adjunct to the professional training of athletes, the need for professional writers of sporting books have also emerged. These writers of sporting books must be highly knowledgeable in a sense that they should not only have the skills expected of a writer but they should also possess a comprehensive command of their subject, thereby ensuring that they can can serve the industry better.

The sprouts industry also opened a door for technology experts who can engineer the production of sport supplies that will meet not only the physical need of an athlete but will also consider other aspects of a particular sport in a holistic manner. For instance, ergonomic engineers are highly in demand for the design of athletic support systems that will ensure the overall functionality of sports paraphernalia before its final production. Without the expertise of these professionals, the quality of sports supplies will suffer, and as a whole, it may also affect the quality of an athlete’s experience. Such a scenario may demoralize professional athletes and will be detrimental to the sports industry. The same is also true with amateur athletes.

The industry is also being pushed to a steady rate of growth by multimedia practitioners. Before the advent of multimedia technologies, training of athletes and sports amateurs depended solely on face to face sessions with a trainer or instructor, and also on the best sports books that can be had. Thanks to technology, even a minimal session with an instructor or trainer will suffice for an athlete or a sport amateur. The presence of videos makes up for time that an instructor or trainer is not around.

California Escrow Industry Group Seeks Uniform Regulation

In late May, the Santa Clara County, Calif. District Attorneys Office charged a former escrow officer with 32 counts of embezzlement and grand theft for allegedly living high on the hog on the tab of her clients.

Melanie Melim, a former escrow officer with Alliance Title Co., faces up to 21 years in prison for allegedly stealing more than $1 million from client escrow accounts funds that were considered to be guarded by a neutral third-party to the real estate transaction.

Instead, Melim used the funds to attend concerts and sporting events, take trips to Las Vegas and go on shopping sprees, authorities alleged.

As much as the allegations against Melim are personally troublesome, they also raise questions about the security of the escrow industry, a staple of the real estate business in California for more than a century.

But as the California escrow industry juggles confronting incidents such as these, waiting for the filing of a controversial rulemaking that would drastically cut its rates and pacing the floor of the state Capitol, one trade group has hinted that the industry may be gearing up for its toughest challenge yet.

An aligning of the stars
Members of the Escrow Institute of California (EIC), a trade group that represents the states licensed, independent escrow industry, are laying the groundwork for a cross-industry meeting of the minds to bring stability to an industry confounded by a confusing maze of uneven regulatory oversight.

The EIC has officially opened the door for formal discussion of a proposal to bring Californias escrow practitioners who, depending on their primary real estate business, must answer to one of five different state regulators under the umbrella of a comprehensive, uniform escrow law with a single regulator.

According to EIC President P.J. Garcia, its a system that could do much to solve the escrow industrys problems and relieve it of the burden of a regulatory structure that just doesnt make sense.

There is a broad array of bureaucracries that regulate escrow in California, to the extent that not even the regulators have an integral grasp of the picture, Garcia said. If that is the case, how can the consumer possibly understand it and know who to turn to? Its a question of enhancing consumer protection and streamlining government, both of which we think are good goals.

However, its an idea that has been tossed around before, without much agreement. Still, Garcia describes initial discussions among the various affected industries and regulators as encouraging.

Theres the sense that there is an aligning of the stars, she said. But the devil is in the details. What we have to do is build a consensus.

In the beginning
Independent escrow corporations have been providing closing services to California consumers in California since the late 1940s. The state Escrow Law, which was enacted in 1947, defines escrow providers as neutral, third-party agents for all principals in a real estate transaction.

The Escrow Law requires all corporations engaged in the escrow business as escrow agents to be licensed as independent escrow companies by the California Department of Corporations (DOC). However, in order to reach Californias more rural consumers, the state began to allow other real estate practitioners to provide escrow services to give consumers greater flexibility.

Thus, the state excluded the following groups from the licensure requirements of the Escrow Law:

Any person whose principal business is that of preparing abstracts or making searches of title that are used as a basis for the issuance of a policy of title insurance by a company doing business under any law of this state relating to insurance companies. These individuals are regulated by the Department of Insurance (DOI).

Any real estate broker licensed by the real estate commissioner while performing acts in the course of or incidental to a real estate transaction in which the broker is an agent or a party to the transaction and in which the broker is performing an act for which a real estate license is required. These individuals are regulated by the Department of Real Estate (DRE).

Any person doing business relating to banks, trust companies, building and loan or savings and loan associations. These individuals are regulated by either the DOC or the DRE.

Any person licensed to practice law in California who has a bona fide client attorney relationship with a principal in a real estate transaction and who is not actively engaged in the business of an escrow agent. These individuals are regulated by the state bar.
Garcia argued that while the current regulatory structure may have made sense when it was created, times have changed, and so should the system.

I think the market has changed over the last 60 years or so, particularly in the last 10 or 15 years, she said. Technology has made a lot of changes. Were no longer a predominantly rural state. Even the rural areas arent just rural anymore.

Moreover, escrow practitioners licensed by the DOC are subject to a higher regulatory standard than those who are exempt from the Escrow Law, Garcia said. DOC licensees undergo background checks and fingerprinting by the Department of Justice and are bonded by the Escrow Agents Fidelity Corp., while those who are exempt from the Escrow Law get the all-clear from their primary industry regulator.

Such uneven standards may be a factor contributing to incidents such as the one involving Melim, Garcia said.

Whenever something is reported, it is just reported as escrow. There is no distinction made as to who the regulator is, Garcia said. We all sort of get painted with the same broad brush, and that is not something we have been happy about.

Mike Belote, legislative advocate for the California Escrow Association (CEA), a trade group representing all escrow practitioners, agreed change is needed, but said the discussion has been simmering for 25 years without coming to a boiling point.

We think if you were creating an escrow regulation system from scratch, you wouldnt do it this way, Belote said. Everyone understands its a weird system we have now, but its been this way for over 50 years. The question is, how do you conform all of that if there is no political will to do that?

Winds of change
Its no secret that for more than a year, the DOI has been focused on implementing regulations to drastically reduce title insurance premiums and escrow rates by $1 billion annually. The DOI has been colorful in its depiction of the title insurance industry as a system rife with illegal kickbacks and gratuities, and the department was generous enough with its brush to paint the escrow industry as middlemen who only further drive up prices for consumers.

This included DOC licensees, who were baffled that they were lumped into a regulation proposed by a regulatory authority other than their own. The EIC spent most of last year fighting the proposal and standing beside the group was the California Land Title Association (CLTA), which linked arms with the EIC on many occasions, including a contentious day-long DOI hearing last August.

Bridges built and alliances formed, the EIC is hopeful it will be able to bring the CLTA, the California Association of Mortgage Brokers (CAMB) and the California Association of Realtors (CAR) together to hash out a proposal in time to introduce legislation in the 2008 session. While details are still sketchy at this point, Garcia said one suggestion is to bring all escrow providers under the DOCs jurisdiction.

Logistically speaking, all of the people who know escrow best are at the Department of Corporations, Garcia said. But again, the devils in the details. I couldnt give any commitment on how that might look in the end. Of course, it will have to be done collaboratively because if the other industries are flat-out opposed to it, it would obviously be a lot more difficult to do.

Craig Page, executive vice president and counsel of the CLTA, and Jack Williams, president of CAMBs executive board, both said their groups are open to the discussion, but as pen hasnt yet been put to paper, they declined to state formal opinions on the proposal. Garcia said the DOC and DOI have also been receptive to initial talks.

CAR and the DRE, which historically have been the most resistant to the idea, did not respond to a request for comment by press time.

The process of going through the Department of Insurance hearings really brought home to us once again that this is a very fractionated and confusing process, Garcia said. 2007 is paving the way. Were pleasantly surprised by the response we have received so far.

Gaming Market – Global Industry Analysis, Size, Growth, Share & Forecast, 2011 – 2015

According to a new market report published by Transparency Market Research “Gaming Market – Global Industry Analysis, Size, Growth, Share and Forecast 2011 – 2015”, global gaming market was worth USD 70.5 billion in 2011 and is expected to reachUSD 117.9billion in 2015, growing at a CAGR of 13.7% from 2011 to 2015. In the overall global market, The Asia pacific region is the fastest growing geographical segment till 2015.The demand is forecasted to increase in the upcoming years worldwide due to advanced gaming features and increasing number of internet users.

Browse Global Gaming Market

The Global Gaming market is influenced by the emerging number of users who take up gaming as the best tool of entertainment. Consumers look for exciting world of interactive entertainment at their finger tips. Consumer’s interest has reflected into robust growth of the industry. The users range from the age group of 5 years to 45 years. The Gaming industry is divided into software market and the Hardware market. The hardware market comprise of the physical instruments such as consoles, Gaming Hardware tools, PC, Laptops, Mobile, Tablets etc whereas the software market includes the new gaming software development . The software market accounts for the maximum share in revenue generation than the hardware market which is followed by the revenues generated by online gaming market.Gaming has boost up due to increase usage and supportability on Laptops, Mobile, and Tablets etc.There are millions of games which are available for free on the internet or at a very minimum price.

The availability of high speed internet connectivity, Sophisticated gaming techniques, Efficient hardware compatibility, increased disposable incomes, are the drivers which provides boom in the gaming industry.Fraudulent gaming, maturation of the technology and innovation in other entertainment industry proves to be a restrain in the growth of gaming industry. There is a vast scope on the gaming industry. Game developers can emphasis on non core products by providing valuable new products and services. More inputs on the concept of online gaming can be beneficial for the growth in the industry. Mergers and acquisition of the gaming companies with the service providers can bring makeable change in the industry.

The whole video gaming industry can be classified into various segments based on factors like by,Components (Hardware, Software, Infrastructure Enabling technologies), by Geography(U.S, Europe, Asia Pacific, RoW)and by application in hardware and software. Nintendo, Sony, Microsoft are the major market players in the gaming industry. There are also other players who have significant market share in the industry such as, Zynga, Apple, EA sports, Disney entertainment, Activision Blizzard and others.

This research is specially designed to estimate and analyze the demand and performance of Gaming industryin global scenario. This research provides in-depth analysis of gaming product manufacturers, product sales, and trend analysis by segments and demand by geography. The report covers all the major applications of the global Gaming market and provides in-depth analysis, historical data and statistically refined forecast for the demand of Gaming. The study presents a comprehensive assessment of the various opportunities in the gaming market on the basis of its applications across sectors.

Browse http://www.transparencymarketresearch.com/global-gaming-market.html